TL;DR; A custom renderer for ReactJS that uses Web Workers to run the expensive Virtual DOM diffing calculations - [link]
Update: A newer implementation now runs WebWorkers faster than normal DOM. Blog post here.
React's fast reconciliation algorithm one of the key pieces that enables an entire web application to be re-rendered on every state change in a performant way. This "diff-ing" logic compares states between the original and changed virtual DOMs and results in an efficient minimal set of instructions to modify the actual DOM on the browser.
In an earlier post, I had run experiments to compare the rendering performance of different JavaScript frameworks. React was one of the faster JavaScript frameworks and the tests showed an interesting insight into how React works during a render cycle. While other frameworks are busy with paints/layouts or modifying the DOM nodes, React spends most of its time in Javascript events, possibly running the diffing algorithms. For a smooth website running at 60 frames per second, each frame needs to be computed in less than 16ms. Translating this into React's case, each reconciliation and subsequent DOM modification should happen in that short time frame.
Recently, ReactNative has also showed how separating the UI thread from the Virtual DOM computations can make applications fast. I wanted to see if we could achieve similar performance gains for web pages by making the web UI DOM updates backed by a parallel DOM-diffing computation set that happens in a separate thread (aka web worker). An open issue about this idea exists in the React issue tracker and I hope to present data that could validate (or invalidate) the hypothesis that web workers would make React even faster.
The resulting solution should also have the constraint that it could be a drop-in replacement in the usual react-dom that runs in the main thread.
Demo
Here is a demo of the DBMonster application rendered using Web Workers, compared to normal React rendering. Each case shows the frame rates with the number of DOM nodes being rendered increasing.As the video shows, the effect of the web workers starts to show as the number of nodes increases. You can run the sample app using the instructions in the README file or look at the gh-pages to see it in action.
The repository also contains the custom renderer that is based on react-blessed and react-titanium. This custom renderer can be tried out in other projects. Note that it does not yet implement events.
Observations
BatchingThe app tested may not be a typical ReactJS app, but it does stretch the Virtual DOM diffing to its limits. While it may seem that separating UI thread and the Virtual DOM computations should always make the process faster, there is a cost associated with the postMessage call that is used for communicating between the Web Worker and the UI thread. Infact, this cost is significant enough to make the process much slower if we called "postMessage" for every DOM mutation.
Batching these calls seems to help a lot, and I ran a couple of experiments to see how different batch sized may impact the speed of updates.
All the frame rates was collected using browser-perf.
In the graph, y axis represents frames per second, while x axis is the number of nodes rendered. Each line indicated the batch size - eg. batch-1000 means that every 1000 DOM modification messages were sent per postMessage call.
While calling postMessage on every call is slow, making the batch size too large also seems to be bad. Increasing the batch size to a very high number increases the number of DOM operations sent to the UI thread, and this high number of DOM operations slows down the render speed.
The best approach seems to be a hybrid one. We could create a feedback loop that would tell the worker, the time it took for a batch of DOM updates to run. This information would in turn be used by the worker to estimate the number of updates in the next batch, thus trying to achieve a situation where do not take more than 16ms per batch or leave any free time on the table.
This strategy could fail when the reconciliation algorithm generates more updates than the DOM can handle, creating a backlog. One way to fix this problem is to discard old render calls corresponding to previous states since React needs to render the app in its latest state only.
Multiple Top Level Components
Most real applications have only one top level component. Out of theoretical curiosity, I ran this experiment with multiple top level components to see if more that 2 workers are better than one. The theory is that the VirtualDOM tree could be split and the "diffs" calculated concurrently.
The single UI thread to which all the DOM updates are sent eventually becomes the bottleneck and careful batching and discarding old renders seems to be the only way such a parallelization could help. Here is a graph that show how it all shaped up.
In the legend, Normal-2 indicated normal react-dom with 2 top level components while worker-3 indicated web workers with 3 top level components.
As shown in the graph, 3 top level worker-based updates are slower than 2 top level worker based updates. Also, 3 normal react updates are not as bad comparatively.
RoadMap
For the purposes of this experiment on performance, I have not yet implemented events. For any real app to use this renderer, we would need events. Events are tricky since they are not processed synchronously and thus cannot call methods like "preventDefault" or event propogation. Events will have to be treated like how they are with React Native.This renderer would definitely work better with project like react-native-web where the concepts of events is closed to what this project has.I have only implemented a based ReactComponent and would also need to implement other more complex components that React-Dom implements. Finally, this renderer also needs a better way for distribution since there are now 2 separate files that have to be included in the application.